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Saturday, December 24, 2011



Agram is a popular card game in Africa, believed to have evolved from a similar card game brought to the continent by European slave traders.

Agram is played with 2 or more players, using 35 cards from a standard 52-card deck. The kings, queens, jacks and twos of all suits are removed from the deck, along with the ace of spades. The cards of each suit rank: A, 10, 9, 8, 7, 6, 5, 4, 3. Since the ace of spades is removed from the deck, the highest card in the spade suit is the 10 of spades.

The game is played counter-clockwise.


Any player can deal first, the winner of previous game deals next.

The dealer shuffles, and the player on his right cuts the deck. The dealer deals three cards to each player in turn, and then deals again until every player has 6 cards.


The player to dealer's right plays any card, placing it face up in the middle of the playing area.

The other players, in turn, must play a card of the same suit if they can. Those who have no card of the suit play any card they choose. When all participants have played one card, the first "trick" is complete. Whoever played the highest card of the suit that the first player paced on the playing area is the winner of the trick.

The winner of the trick places down any card from his hand to begin the next trick, placing it face up on top of the pile. Once again the other players must each play a card: this must be the same suit as the card that was led, if possible, otherwise any card.

This process continues until 6 tricks have been played. The winner of the sixth and last trick wins the game.

(related games: sink-sink  http://gameandsportsrules.blogspot.com/search/label/sink-sink)

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